Garou Nation's Journal|
[Most Recent Entries]
Below are the 20 most recent journal entries recorded in
Garou Nation's LiveJournal:
[ << Previous 20 ]
[ << Previous 20 ]
|Sunday, April 28th, 2013|
Seeking a Werewolf the Apocalypse game
I am an experienced roleplayer, 28 years old, who has mostly been a DM/ST and would now like to spend some time as a player to refresh his creativity. I am willing to do just about anything in this setting but I have a tendency to favor lupus and metis; Theurges and Galliards; and the Red Talon, Stargazer, Fenrir, Fianna, Silver Fang, and Bone Gnawer tribes (odd mix, I know.)
I prefer Revised rules but I'm very flexible and willing to work with whatever the ST wants to do. I own the core book for all three editions (although I won't swear to being able to FIND them all at any given time, LOL), as well as a large collection of supplements including the player's guide, Hengeyokai, Croatan Song and Werewolf Dark Ages revised.
Please reply to this post or email me at email@example.com if you are running or about to start a chronicle and need a player!
|Saturday, March 19th, 2011|
Rank Challenges: Tribe, Breed & Auspice
I think this was covered before, but I wasn't sure.
I know there was a post concerning rank challenges as appropriate to Auspice, made here. I'm curious to know, how can you get the 3 to play nicely into 1 challenge? Is there a secret for each tribe/auspice/breed?
What are some examples?
|Thursday, July 29th, 2010|
|Friday, July 23rd, 2010|
|Sunday, July 18th, 2010|
The Wolves Eat Well This Year, Chapter 1
If anyone sees this, hi! I've been lurking, and I'm working on a fairly lengthy Werewolf story that I thought I'd start posting here in case anyone might like it - sorry if I missed any rules. It's set in 1940, during the Winter War between Finland and the Soviet Union, and centered on a Russian lost cub who comes over with the Red Army, has his First Change, and encounters some Finnish Get of Fenris.
Constructive criticism would be greatly appreciated. Preemptive apologies for any historical inaccuracies or other fail.
Contains violence and language, references to rape and torture, internalized homophobia and other values dissonance. On a lighter note, some bizarre but hopefully discreet shout-outs. Please note that the views of these characters certainly don’t always match my own.
Crossposted only to my own journal thus far. I may branch out.
Chapter One: White Death( He’d heard how over twenty years ago the Finnish peasants and workers had risen up and been crushed by the Whites and languished under redoubled oppression ever since. Now that they were coming in, he’d heard, the proletariat would rise up and meet them halfway with gratitude and jubilation. He hadn’t seen any grateful and jubilant proletariat – maybe they were somewhere else being crushed all over again.Collapse )
|Tuesday, January 12th, 2010|
Looking for STs
Requiem of Dreams
is a Digichat-based online RPG site set in Seattle, and we're looking for Storytellers.
We're looking specifically for Storytellers for the following teams: Mortals, Vampire: The Masquerade
, Werewolf: The Apocalypse
, Mage: The Ascension
, and Demon: The Fallen
- We also support Hunter: The Reckoning and Changeling: The Dreaming, so while applications will be accepted for those venues as well, our emphasis for now is on those mentioned above.
- We're also shortly opening the "Second City Project," which is an application-based secondary setting for characters of all stripes who aren't otherwise permitted in the main setting. Sabbat, wraiths, Technocrats, Fera, mummies, Kuei-jin, etc. The SCP will be more player-driven, but that doesn't obviate the need for Storytellers.
Preference will be given to people who have experience in an RPG chat environment, particularly if you've been a Storyteller previously.
PleasSend applications to Succubus
with your preferred venue and your chat experience.
(Forgive me for the crosspost. Sent to vampiretm
) Current Mood: curious
|Thursday, May 7th, 2009|
A number of PDFs of Werewolf products have added to DriveThruRPG in the last few weeks.
Enjoy! Current Mood: cheerful
|Monday, April 6th, 2009|
I need some inspiration. I'm one of the Storytellers for a fairly large online game, and my particular responsibility is managing and entertaining our Kinfolk population. Though the PC Kinfolk in the game have some opportunity to get involved with the storylines that get thrown at the Garou, mostly in a support role, making use of research skills, Influences, Contacts and Allies, I also like to give the Kin the chance to be the stars from time to time in their own storylines. I have some ideas, and some plots are going already, but I was wondering if anyone had any good ideas about how to give Kin something to do.
Here's my situation:( details of my games under the cutCollapse )
I'm not necessarily looking for suggestions specific to what I described, though I threw it out there in case it inspired anyone. Mostly what I'm hoping for are general, flexible suggestions about what sorts of plots are suited to Kinfolk characters. Any thoughts? Current Mood: optimistic
|Friday, March 20th, 2009|
Introduction. . . and an idea
First off, even though I see I know a few folks here already, I'll introduce myself. I'm Eric, an old school Werewolf player who's recently gotten back into the swing of things by dusting off the books and ST'ing. Sadly, I've probably forgotten more about the game than I could hope to relearn anytime soon. I like long walks on the beach, howling at the full moon, and the smell of BSD blood in the morning. It smells like victory.
Anyway, I'll probably start posting game sessions, npc's, etc. here when I can, for advice and the use of others. I may have a stupid question from time to time to refresh the old gourd as well. Old school White Wolf forum goers feel free to represent.
And now, just for a bit of fun, I have an idea that's been rolling around in my head about the Apocalypse. . .( What if the Wyld is the bad guy?Collapse ) Current Mood: amused
|Saturday, March 14th, 2009|
|Sunday, March 8th, 2009|
Age, Advancement and Rank
So, in every game I've ever played, the PCs advance in experience and rank rediculously fast. Which is kinda ok, since they are the protagonists. But what I am wondering is what is "normal" for Garou? If you met a cliath and then returned to his sept a decade later, if he was still alive, what rank would you expect him to be?
I'm working on aging an entire sept, so the averages are what I'm looking for. Any thoughts? Current Mood: Busy
|Friday, February 20th, 2009|
|Thursday, February 19th, 2009|
"Sleeping Legends" Session Writeup 01 (garou_nation, wta_lj)
I decided it would be good ST practice to write up each session afterward, to review it in my head and to get input from others on how to run things better.
This is the first two sessions of 'Sleeping Legends'. If you saw my post about a chronicle involving a prophecy, legendary fetishes, two lupus being born in the same litter with different auspices, et cetera, this is that story. I hope to add more players sometime, but right now it's a one-on-one game between myself and my partner lover_of_anime
. It's only his second Werewolf game ever and the first one he's played offline. He's been running a metis Stargazer Galliard loosely modeled off himself in an online game and doing very well, but this is his first attempt to step into a similar yet separate personality. ( An Auspicious First Change, Banes, and BSD Trickery: Sessions One and TwoCollapse )
|Thursday, February 12th, 2009|
Spirit Network is a good equivalent for Contacts, but what about Allies? I haven't found anything published that works. It's not just for Theurges -- an Ahroun could make friends with a war-spirit or something, a Philodox with a Falcon-spirit or the like, et cetera. Not to mention tribal affiliations with certain kinds of spirit. Do you use a separate Background, or just use Allies? If you use Allies, how do you adjudicate points in the Background versus number, type, and power of ally spirits?
It's sort of academic because the character is essentially an ST one (though a permanent packmember) but I'm still interested in thoughts on the subject, especially since it'll probably come up in future games.
So I'm working on a one-on-one game for my partner and I right now. He's decided he wants a lupus Get of Fenris Ragabash. I wanted to have a way to give him guidance and hints when he gets confused in the story and to introduce plot threads and such. There will be "optional" Fera characters later on -- they might or might not end up in the "party", so to speak, depending on what he chooses to do. But I wanted to have another character there who was certainly going to be there. My player is also attracted to Werewolf largely due to the spiritual aspect, I also want to have an easy way to draw that in. Since he's expressed interest in prophecy I sat down to muse, and suddenly this story is popping up with much more intensity than I usually get for this stuff.
It's been a while since I ran something like this, especially something this relatively ambitious (my last game was very original, set post-Apocalypse, and very open-ended, unlike this) so I want to get what I've already got in my head down and get some input from other people, particularly on certain points.( Et Cetera. Mitch, don't you dare click this.Collapse )
|Wednesday, January 21st, 2009|
|Saturday, January 10th, 2009|
So, I'm curious about three things.
1. I really love WtA, but I feel that the tribes are largely sort of goofy by comparison to WtF's tribes. Has anyone ever done some sort of crossover game which used, for instance, WtF style tribes and lodges with WtA style rules and the fight against the Wyrm?
2. I really like 4e Dungeons and Dragons and some things really stand out to me as a reason it'd be a good engine to adapt with house rules to Werewolf. Healing surges translate into a regeneration mechanic in a nice way; the focus on special abilities in combat versus elaborate rituals to perform outside combat seems to mesh; 4e's strength is in tactical combat, occasionally mixing it up with swarms of critters, and adversaries much larger or smaller than the PCs. I was curious whether anyone's tried that?
3. It's been a while since I looked at the rules, and I'm a little unsure of how you work Primal Urge rolls to move between forms and out of them. I think they seem a little clunky and liable to stick players in the same form for hours or days - am I imagining that? If I'm not, is there a good workaround so that characters can shift forms (after all, that's part of what I think is cool in the game)?
|Sunday, January 4th, 2009|
ideas for rank challenges.
So, I play in a pretty large online game, and I have a problem.
-Players are generally encouraged to challenge other players for rank when the time comes.
-I stink at coming up with rank challenges.
-There are a bunch of young Philodox Cliath who will soon be challenging for Fostern.
-I play one of only two Philodox above Cliath in the game.
I know the Storyteller's handbook has some ideas for rank challenges, but what interesting rank challenges have you seen? What do you think makes for a good Fostern or Adren rank challenge? I'm mostly looking for Philodox-appropriate ideas, and ideas that aren't tribe-specific, but if you have a great one for a Ragabash or a Galliard, or one that would only work for the Bone Gnawers or the Get of Fenris, share it too. Ideas are good! Often they can be adapted a bit to make them more appropriate for the specific situation. Current Mood: curious
|Tuesday, December 30th, 2008|
|Saturday, November 29th, 2008|
Okay, this REALLY bothers me..
So, I have lately been researching about VtM more, and escpecially the clan Tzimisce.
Now, I don't want to sounds like a whiner, but reading about Tzimi really got me wondering, why on earth is it okay to play these fleshcrafting inhuman creatures, but playing BSDs is considered bad?
I know BSDs are corrupting, raping and all that, but Tzimisce do similar things and even mold the flesh of their victims into furniture.
( yes, I know the games have different creators)